Institute for IDEAS
Institute for Immersive Designs, Experiences, Applications, and Stories
Institute for IDEAS
Institute for Immersive Designs, Experiences, Applications, and Stories
Wildfire Prevention in VR
Due to an increase in the prevalence and intensity of wildfires worldwide, it is becoming more important to understand campfire safety in order to prevent human-caused wildfires.
In the United States, the most common fire safety advice comes in the form of commercials and posters as a part of the Smokey the Bear campaign. Presenting this information through a virtual reality game provides a controlled and engaging environment to practice and learn how to safely control a campfire. This immersive experience guides the user through every step of creating and extinguishing a campfire based on information from the Smokey the Bear campaign. VR Wildfire Prevention aims to engage and educate people in campfire safety by providing a controlled environment to practice the relevant techniques while incentivizing proper behavior through gamification. Players of the game report that the game is an enjoyable experience.
Publications:
- Jessica Vega, Sophia Rose, Christian Eckhardt, Liudmila Tahai, Irene Humer, and Krzysztof Pietroszek. 2017. VR wildfire prevention: teaching campfire safety in a gamified immersive environment. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST ’17). ACM, New York, NY, USA, Article 80, 2 pages. DOI: https://doi.org/10.1145/3139131.3141218
Projects
- Holographic Sports
- Dunia & Aram
- Space Ocean Library
- Mixed Reality Communication
- Emirati Stories
- Vera
- Walking for Freedom
- Tabletop Stories
- Wildlife Prevention
- Les Miserables
- VR Forest
- Quantum Computing
- Holographic Exhibitions
- UniVResity
- Ractive
- Spherical Harmonics
- Gravitational Waves
- Robots with Humor
- Speech-Driven Gestures
- TickTockRay
- The Nuclear Biscuit
- Scalebridge VR
- AHMED
- Spherical Harmonics
- General Relativity
- Translucent Object Perception
- Mass Perception of Virtual Objects